At wavs.com, we delve into the intricate intersections of sound and vision, celebrating producers who push the boundaries of creativity. For this one, we had the privilege of finding more about the sonic and visual landscapes crafted by Beatsinner, a 20-year-old music producer hailing from San Antonio, TX, and now creating out of El Paso, TX. Beatsinner’s sound is marked by innovation and a distinctive textured sound. Here’s a more in-depth look into the mind and work of this avant-garde producer.
1. Who’s Beatsinner? What has your life story been so far?
I’m a 20 year old music producer from San Antonio, TX and currently based in El Paso, TX. There was always an interest in music since I was a kid and I didn’t officially make music until I was around 16, where I exclusively made everything on my phone for about 3 years until I got a computer. When I was 19, I joined the sample making community, and have continued to make samples for a little under 2 years now.
A preview of yangmei by Beatsinner
2. You’ve been publishing your sample packs by yourself so far, as well as creating all the visuals for those packs. Why did you decide to focus on doing this independently?
One of the main reasons I decided to go independent is because I think everyone has their own perspective on art, and I wanted to share mine. Having a quality visual tied to my music, whether if it’s a cover art or a video, will take the overall quality and experience to new heights.
Kiwano by Beatsinner
3. Do you have a strategy in mind of how you want to build yourself up going forward or are you just doing what you love and letting your art speak for itself?
When I started making my own samples around September 2022, people told me my sound was incredibly unique, specifically the “textured” aspect of it. Ever since then, I’ve stuck with that sound, as it was the most natural I’ve felt in music for years, and I didn’t overthink about what I was making. So, when building my brand, being myself was and still is my utmost priority as a producer.
Cherimoya by Beatsinner
4. Do you have any favorite VSTs, sound packs or production techniques you’d like to share with us? Anything special or exclusive that you feel can up a producer’s game instantly?
I’m constantly exploring different VSTs and packs. Some of my go-tos include:
Synths + Instruments:
- Diva by U-he
- XV-5080 by Roland
- Imagiro Piano by Imagiro
- The Prince by Cradle
- Oberheim OB-X by GForce
Effects:
- Digitalis by Aberrant DSP
- Spectralsand by (un)familiar
- ValhallaDelay by Valhalla DSP
- Illusions by Cymatics
- Decimort by D16 Group Audio Software
Creators I recommend for packs/kits:
- Damask (@bigdamask)
- Hades (@hadesfromheaven)
- Dana Collyd (@danacollyd)
- MW (@mwxd_)
- Laisvis (@1laisvis)
Remember, it’s not about what you have, but how you use it.
5. Given that the visual aspect of your sample packs is pretty striking, do you have any tips on how producers can create better artwork for their sample packs?
I recommend looking for different art styles and try to combine them together. I do this when I’m making music, where I take one thing/technique I like from multiple genres and utilize that in my samples. To get a better understanding for a visual direction for your work, have a good listen to your pack and write down adjectives that relate to your pack, and how it makes you feel. There are so many places to get inspired, such as Pinterest and searching hashtags on your favorite art styles on social media.
6. What’s next for Beatsinner? What are you focused on and what are your expectations for your art within the next 3 years?
Ultimately, I want to focus on shaping my sound, providing more sound kits and sample packs for producers, and continuing to improve my work visually. Eventually I want to focus more on the placement side of the music industry, maybe even make soundtracks for movies or video games. No matter what I do, I hope I’m able to inspire other producers to create an aesthetic and sound tailored to you.